

As an additional reference, the only available fuse time is three, referencing a long, drawn out speech in the film about three being the only time that must be counted before throwing the Holy Hand Grenade (after which the king counts to five). In the game, you can obtain the Holy Hand Grenade of Antioch, a reference to Monty Python and the Holy Grail. Elsewhere, the lighthouse and billboard are recreated, the latter under the guise of "Worms Island". Most notably the mission "Plaice Holder" is a huge devotion to the Jaws series, from the dead shark (with a fire extinguisher in its mouth), the boat, the fuel canisters, and even on the back of the boat there is a sign visible saying "ORCA", the name of the boat. References Ĭampaign Mode has many film references and moments. With the Hud being identical to the final version. Pre-release image, this time it's a bit later in development. different Bazooka design and team colors. Showing different Hud elements, brighter tones in level lightning. (which are leftover in the game's files.) and different team colors.Īn earlier image, possibly at the time when the game was still named Worms 3. The game was announced at E3 2003, featuring two different maps for demonstration. It was later announced that Sega would be publishing the game in European territories. In 2003 the name changed to Worms 3D and Activision were dropped as the publisher. The game was announced by Team17 in 2002 as Worms 3, featuring a different logo and initially announced to be published by Activision. Note: italicized weapon names have uneditable values in the scheme creator.

Getting a gold time can unlock maps or locked weapons.Īll weapons in Worms 3D, including the secret ones (such as the Mega Mine). Sometimes, completing missions will give you a Challenge Mission in which you have to use a weapon/utility to collect targets and to try and go for as long as possible (as collecting targets adds time to your timer).

Gold medals usually unlock maps, Wormopedia entries or even sometimes Easter eggs (usually Wormopedia entries, voice banks or secret landscapes).

All of the missions give awards depending on how well you do. The gameplay itself hasn't changed much from its predecessors, with the exception of the three-dimensional view, which allows the player more freedom, and more possibilities, to complete the task at hand.Ĭampaign Mode consists of 35 small missions in which the player has to utilize their Worms to complete a certain task, like destroy enemy Worms, collect a certain Crate, or even unique missions, like having to detonate 16 hidden Mines in a certain time. The objective of most of the matches is to eliminate the opposing forces' Worms, whereas the Campaign Mode gives the player sets of specific goals which he/she needs to complete. The game also features a multiplayer feature, as well as the ability to edit and create teams. Modes like Campaign and Quick Match return from previous versions.
